![]() ![]() The counter will be updated each seconds. Now in order to estimate when the round will end, we can add a zombie counter. To validate your script, you can check if your game displays this when launching a game: If you need any help, you can use the little documentation file or you can check this link given by Plutonium Staff. When you connect to your custom game, the game shows a text saying Hello world!.You first decide to create a script just saying Hello world! when your player connects to the game. No knowledge with GSC? No worries, we'll go through. ![]() A file nameofyourscript-compiled.gsc will be created just near your script file.įinally, you just have to drag and drop your compiled file into the following folder: C:\Users\$user\AppData\Local\Plutonium\storage\t6\scripts\zm. While being on Windows, you can drag and drop the script file into the compiler. Inside this folder, you'll find a Compiler.exe file. Good question! In this repository, you'll find a GSC Compiler folder inside the "GSC Compiler" folder. And how can I compile my scripts if it's a compiled language? In this repository, you'll find a list of functions you can use to go through the workshop. Unfortunalty, there's little documentation for this langage. It is a compiled programming language and a C / C derived language using a lot. GSC is the language used by Activision developing studios: Infinite Ward, Treyarch, Raven Studios, Sledgehammer studios. The first two ones are divided in 2 parts: Plutonium already revived Call of Duty: World at War, Call of Duty: Black Ops 2 and Call of Duty: Modern Warfare 3. Plutonium is a collaborative project aiming to revive Call of Duty games. ![]() Black Ops 2: Plutonium GSC Script Modding ?īe sure to install every prerequisite in order to finish the workshop. ![]()
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